Display Name = "Plansect Village"
Parallax Name = ""
Note = ""

CommonEvent 1
Name = "EV001"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 1, 283, 197, 2, 0])
    Empty([])

CommonEvent 2
Name = "EV002"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 1, 283, 197, 2, 0])
    Empty([])

CommonEvent 3
Name = "EV003"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 1, 283, 197, 2, 0])
    Empty([])

CommonEvent 4
Name = "EV004"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 1, 283, 197, 2, 0])
    Empty([])

CommonEvent 5
Name = "EV005"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 1, 283, 197, 2, 0])
    Empty([])

CommonEvent 6
Name = "EV006"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 1, 283, 197, 2, 0])
    Empty([])

CommonEvent 7
Name = "EV007"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 8
Name = "EV008"

  Page 0
    Empty([])

  Page 1
    Empty([])

  Page 2
    Empty([])

CommonEvent 9
Name = "EV009"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 10
Name = "EV010"

  Page 0
    ConditionalBranch([1, 1158, 0, 2, 0])
      ShowPicture([5, "80_sisterlamia_st01", 0, 0, 0, 0, 100, 100, 0, 0])
      MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
      ShowTextAttributes(["sisterlamia_fc1", 0, 0, 2])
      ShowText(["\\n<Solomi>"])
      ShowText(["Queen Lamia has headed to the Gold Volcano Cave."])
      ShowText(["You plan to borrow the power of the fire spirit to gain an advantage in the battle."])
      ShowTextAttributes(["sisterlamia_fc1", 0, 0, 2])
      ShowText(["\\n<Solomi>"])
      ShowText(["In response, the Queen Scylla is at the Water Spirit's Spring..."])
      ShowText(["It seems she is plotting to gain the power of the water spirit."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["The Gold Volcano is west of Grangold Castle."])
      ShowText(["It's a huge volcanic cave in the lava zone."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["The Water Spirit's Spring was known as Undine's Spring in our world."])
      ShowText(["It's a quiet spring located northwest of this village."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["If either gains the power of the spirits, ending the war will be the least of our worries."])
      ShowText(["We must stop the queens at both the Golde Volcano and the Water Spirit's Spring――"])
      ErasePicture([5])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1158, 0, 3, 0])
      ConditionalBranch([2, "A", 1])
        ControlSelfSwitch(["A", 0])
        ShowPicture([5, "80_sisterlamia_st02", 0, 0, 0, 0, 100, 100, 0, 0])
        MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
        ShowTextAttributes(["sisterlamia_fc1", 1, 0, 2])
        ShowText(["\\n<Solomi>"])
        ShowText(["As expected of Goddess Ilias!"])
        ShowText(["The rumors are spreading about your great achievement of subduing both queens!"])
        ShowPicture([5, "80_iriasu_st31", 0, 0, 0, 0, 100, 100, 255, 0])
        ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
        ShowText(["\\n<Ilias>"])
        ShowText(["That's good to hear."])
        ShowText(["Now, regarding the next move…"])
        PlayBGM(["RPG::BGM(@name=\"kiki2\", @volume=100, @pitch=100)"])
        ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
        ShowText(["\\n<Ilias>"])
        ShowText(["...Mephisto, do you think there is indeed a conspiracy?"])
        ShowTextAttributes(["mefist_fc1", 0, 0, 2])
        ShowText(["\\n<Mephisto>"])
        ShowText(["Of course, I have no doubt that they are already in collusion."])
        ShowTextAttributes(["ruka_fc1", 0, 0, 2])
        ShowText(["\\n<Luka>"])
        ShowText(["Conspiracy...? Who and who?"])
        ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
        ShowText(["\\n<Ilias>"])
        ShowText(["We'll find out soon enough."])
        ShowText(["If they're conspiring, then the conversation becomes simpler..."])
        ShowTextAttributes(["mefist_fc1", 0, 0, 2])
        ShowText(["\\n<Mephisto>"])
        ShowText(["Yes, they'll likely take the bait easily..."])
        ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
        ShowText(["\\n<Ilias>"])
        ShowText(["Then, I've decided on the next and final plan."])
        ShowText(["Let's propose a peace banquet to both queens."])
        ShowTextAttributes(["ruka_fc1", 0, 0, 2])
        ShowText(["\\n<Luka>"])
        ShowText(["A peace banquet...?"])
        ShowText(["Isn't this a bit too rushed...?"])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["We've only just stopped the queens from gaining the power of the spirits."])
        ShowText(["Although there has been no progress in the war between the two sides――"])
        ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
        ShowText(["\\n<Ilias>"])
        ShowText(["It's fine... Both factions will surely take the bait."])
        ShowText(["Mephisto, could you draft a letter?"])
        ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
        ShowText(["\\n<Ilias>"])
        ShowText(["Something like, 'In accordance with ancient customs, we shall hold a peace ritual before the Goddess.'"])
        ShowText(["The location should be Grand Noah Castle."])
        ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
        ShowText(["\\n<Ilias>"])
        ShowText(["We'll handle the preparations, but the banquet's food will be provided by them."])
        ShowText(["You understand the arrangement, right?"])
        ShowTextAttributes(["mefist_fc1", 1, 0, 2])
        ShowText(["\\n<Mephisto>"])
        ShowText(["Leave everything to me... Hehehe."])
        ShowTextAttributes(["ruka_fc1", 0, 0, 2])
        ShowText(["\\n<Luka>"])
        ShowText(["It seems like there's some sort of scheme brewing..."])
        ShowPicture([5, "80_iriasu_st32", 0, 0, 0, 0, 100, 100, 255, 0])
        ShowTextAttributes(["iriasu_fc4", 1, 0, 2])
        ShowText(["\\n<Ilias>"])
        ShowText(["No, no, the ones scheming are them."])
        ShowText(["Ufufufufu..."])
        ShowTextAttributes(["mefist_fc1", 1, 0, 2])
        ShowText(["\\n<Mephisto>"])
        ShowText(["Fufufufufu..."])
        ShowTextAttributes(["ruka_fc1", 0, 0, 2])
        ShowText(["\\n<Luka>"])
        ShowText(["Fufufufu..."])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["I tried to laugh in sync with the two of them, but――"])
        ShowText(["I have no idea what they are plotting."])
        FadeoutBGM([1])
        FadeoutScreen([])
        ErasePicture([5])
        Wait([120])
        FadeinScreen([])
        Empty([])
      BranchEnd([])
      PlayBGM(["RPG::BGM(@name=\"dungeon_plansect\", @volume=100, @pitch=100)"])
      ShowPicture([5, "80_sisterlamia_st01", 0, 0, 0, 0, 100, 100, 0, 0])
      MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
      ShowTextAttributes(["sisterlamia_fc1", 0, 0, 2])
      ShowText(["\\n<Solomi>"])
      ShowText(["Indeed, I have received the letter of reconciliation."])
      ShowText(["I will deliver this to Her Majesty the Queen."])
      ShowTextAttributes(["sisterlamia_fc1", 0, 0, 2])
      ShowText(["\\n<Solomi>"])
      ShowText(["Let's ensure that a letter also reaches Queen Scylla."])
      ShowText(["With this, we can convey the invitation for peace at any time."])
      ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
      ShowText(["\\n<Ilias>"])
      ShowText(["Don't forget to prepare for battle in advance."])
      ShowText(["At the banquet, a bit of trouble is expected to occur."])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>"])
      ShowText(["Trouble is expected to occur...?"])
      ConditionalBranch([4, 397, 0])
        ShowTextAttributes(["shion_fc1", 3, 0, 2])
        ShowText(["\\n<Zion>"])
        ShowText(["I don't really understand, but it sounds fun!"])
        Empty([])
      BranchEnd([])
      ShowTextAttributes(["sisterlamia_fc1", 0, 0, 2])
      ShowText(["\\n<Solomi>"])
      ShowText(["Now, shall I send the letter...?"])
      ShowChoices([["Still preparing", "Send the letter"], 1])
      When([0, "まだ準備する"])
        ShowTextAttributes(["ruka_fc1", 0, 0, 2])
        ShowText(["\\n<Luka>"])
        ShowText(["It seems that a commotion is about to happen."])
        ShowText(["Let's prepare a little more..."])
        ErasePicture([5])
        ExitEventProcessing([])
        Empty([])
      When([1, "書状を送付する"])
        FadeoutScreen([])
        ErasePicture([5])
        Wait([60])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Thus, a letter stating that a peace banquet would be held was sent to Queen Lamia and Queen Scylla."])
        ShowText(["And surprisingly, responses confirming attendance from both parties arrived."])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["And surprisingly, I've received confirmations of attendance from both parties."])
        ShowText(["Thus, a peace banquet was to be held at Grand Noah."])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["What on earth is this sudden change?"])
        ShowText(["Why did the pro-war faction, which was supposed to have power, switch to promoting peace...?"])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["I couldn't understand it at all..."])
        ShowText(["Finally, the day of the peace banquet had arrived."])
        Wait([120])
        ControlSwitches([31, 31, 1])
        ControlSwitches([32, 32, 1])
        ControlSwitches([33, 33, 1])
        ChangeTransparency([0])
        ChangeMapDisplay([1])
        TransferPlayer([0, 71, 19, 10, 0, 2])
        FadeinScreen([])
        Empty([])
      ChoicesEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1158, 0, 5, 1])
      ShowTextAttributes(["sisterlamia_fc1", 0, 0, 2])
      ShowText(["\\n<Solomi>"])
      ShowText(["Ah, Lady Ilias..."])
      ShowText(["Thanks to you, peace has returned to this village."])
      ShowTextAttributes(["sisterlamia_fc1", 0, 0, 2])
      ShowText(["\\n<Solomi>"])
      ShowText(["Please forgive us for not being able to provide a grand hospitality during our reconstruction."])
      ShowText(["Eventually, we shall build a magnificent temple here..."])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 11
Name = "EV011"

  Page 0
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["What is that..."])
    ShowText(["It seems like the monsters are having some sort of dispute."])
    ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["Leave them be, Luka."])
    ShowText(["We have no reason to interfere with such matters."])
    ConditionalBranch([1, 1158, 0, 0, 0])
      ShowTextAttributes(["lamia_fc1", 2, 0, 2])
      ShowText(["\\n<Lamia>"])
      ShowText(["Ugly Scylla, get out of the forest!"])
      ShowText(["This is the land ruled by our queen!"])
      ShowTextAttributes(["scylla_fc1", 2, 0, 2])
      ShowText(["\\n<Scylla A>"])
      ShowText(["As expected, Lamia is a filthy thieving snake!"])
      ShowText(["This is Queen Scylla's territory, you all should disappear!"])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>"])
      ShowText(["It looks like a territorial dispute among the monsters..."])
      ShowText(["Indeed, we shouldn't interfere without understanding the circumstances."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["More than anything, we have the mission of conquering Grand Noah ahead of us."])
      ShowText(["For now, it seems better not to get involved――"])
      SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
      PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
      TransferPlayer([0, 1, 283, 197, 2, 0])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["But... I recognize that Sister Lamia."])
    ShowText(["Isn't she the Lamia who sought our help before?"])
    ShowPicture([5, "80_sisterlamia_st03", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["sisterlamia_fc1", 2, 0, 2])
    ShowText(["\\n<Solomi>"])
    ShowText(["Everyone, please stop the fighting!"])
    ShowText(["Listen to Lady Ilias's teachings and sheathe your swords..."])
    ShowTextAttributes(["scylla_fc1", 0, 0, 2])
    ShowText(["\\n<Scylla A>"])
    ShowText(["Ilias...?"])
    ShowText(["Who would listen to the teachings of that violent Goddess who perished a thousand years ago?"])
    ShowTextAttributes(["scylla_fc1", 0, 0, 2])
    ShowText(["\\n<Scylla B>"])
    ShowText(["Return to the earth like that fake Goddess."])
    ShowText(["Maybe the Goddess will praise you in the afterlife!"])
    ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["……………………"])
    ShowTextAttributes(["sisterlamia_fc1", 2, 0, 2])
    ShowText(["\\n<Solomi>"])
    ShowText(["Ah... Ilias, please save me...!"])
    ShowTextAttributes(["scylla_fc1", 0, 0, 2])
    ShowText(["\\n<Scylla C>"])
    ShowText(["No matter how much you pray, Ilias won't come to help you."])
    ShowText(["Now, become the prey of our tentacles!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Scylla raised her tentacles!"])
    ErasePicture([5])
    SetMoveRoute([8, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    ShotBalloonIcon([7, 1, false])
    ShotBalloonIcon([8, 1, false])
    ShotBalloonIcon([9, 1, false])
    ShotBalloonIcon([12, 1, false])
    ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["...Stop it!!"])
    ShowTextAttributes(["sisterlamia_fc1", 2, 0, 2])
    ShowText(["\\n<Solomi>"])
    ShowText(["Ah... you are...!?"])
    ShowText(["No way, is it really Lady Ilias...?"])
    ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["I am the Goddess of creation, Ilias…"])
    ShowText(["I have descended to extend a helping hand to the oppressed followers."])
    ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["Oh foolish sinners who oppress my followers..."])
    ShowText(["Be struck by the thunder of judgment and know your sins."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["(She's interfering quite a lot...)"])
    ShowTextAttributes(["scylla_fc1", 2, 0, 2])
    ShowText(["\\n<Scylla A>"])
    ShowText(["Who are you...?"])
    ShowText(["No way, the real Ilias...?"])
    ShowTextAttributes(["scylla_fc1", 0, 0, 2])
    ShowText(["\\n<Scylla B>"])
    ShowText(["That can't be true..."])
    ShowText(["It's probably just remnants of angels."])
    ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["I'm coming, Luka..."])
    ShowText(["I will make you understand who I am with your own body!"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["So this is how it ends up..."])
    ConditionalBranch([4, 397, 0])
      ShowTextAttributes(["shion_fc1", 1, 0, 2])
      ShowText(["\\n<Zion>"])
      ShowText(["Is the opponent just a weakling...? I'll crush them!"])
      Empty([])

    BranchEnd([])
    BattleProcessing([0, 686, false, false])
    ShowTextAttributes(["scylla_fc1", 2, 0, 2])
    ShowText(["\\n<Scylla A>"])
    ShowText(["No way..."])
    ShowText(["What is this strength..."])
    ShowTextAttributes(["scylla_fc1", 2, 0, 2])
    ShowText(["\\n<Scylla B>"])
    ShowText(["C-could it be... the real Goddess of tyranny..."])
    ShowTextAttributes(["scylla_fc1", 2, 0, 2])
    ShowText(["\\n<Scylla C>"])
    ShowText(["H-help! I'm going to be torn apart and killed!!"])
    PlaySE(["RPG::SE(@name=\"mon_escape\", @pitch=100, @volume=100)"])
    SetMoveRoute([7, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
    SetMoveRoute([9, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
    SetMoveRoute([12, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The Scylla and her friends have fled!"])
    Wait([30])
    ShowPicture([5, "80_sisterlamia_st02", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["sisterlamia_fc1", 1, 0, 2])
    ShowText(["\\n<Solomi>"])
    ShowText(["You all met at Grand Noah..."])
    ShowText(["I can't believe it was the real Ilias..."])
    ShowTextAttributes(["sisterlamia_fc1", 1, 0, 2])
    ShowText(["\\n<Solomi>"])
    ShowText(["Ah, Lady Ilias..."])
    ShowText(["My prayers have reached you, haven't they!?"])
    ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["...Of course."])
    ShowText(["I, Ilias, will not abandon obedient believers."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["(I told you not to interfere...)"])
    ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["In any case, let's hear the circumstances."])
    ShowText(["Why are the monsters fighting each other...?"])
    ConditionalBranch([4, 241, 0])
      ShowTextAttributes(["a_emp_fc1", 0, 0, 2])
      ShowText(["\\n<Priestess>"])
      ShowText(["It's probably the usual situation..."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 242, 0])
      ShowTextAttributes(["a_emp_fc1", 3, 0, 2])
      ShowText(["\\n<Priestess>"])
      ShowText(["It's probably the usual situation..."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["sisterlamia_fc1", 0, 0, 2])
    ShowText(["\\n<Solomi>"])
    ShowText(["Understood, let's talk."])
    ShowText(["Please, come to a safe place..."])
    FadeoutScreen([])
    ErasePicture([5])
    Wait([60])
    ChangeMapDisplay([1])
    TransferPlayer([0, 600, 35, 42, 8, 2])
    FadeinScreen([])
    Wait([30])
    ShowPicture([5, "80_sisterlamia_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["sisterlamia_fc1", 0, 0, 2])
    ShowText(["\\n<Solomi>"])
    ShowText(["In this village, both the Lamia tribe and the Scylla tribe live..."])
    ShowText(["As you know, the two have a very poor relationship."])
    ShowTextAttributes(["sisterlamia_fc1", 0, 0, 2])
    ShowText(["\\n<Solomi>"])
    ShowText(["Amidst this, regarding the ownership of this Plansect Village..."])
    ShowText(["At last, a war between the Lamia and Scylla has broken out."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["Here, the Lamia tribe and Scylla tribe are at odds..."])
    ConditionalBranch([4, 19, 0])
      ShowTextAttributes(["arumaeruma_fc2", 3, 0, 2])
      ShowText(["\\n<Alma Elma>"])
      ShowText(["No matter the world, conflict never ceases..."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["In our world's Plansect Village, the plant tribe and the insect tribe were in conflict."])
    ShowText(["It seems that circumstances differ in different worlds."])
    ShowPicture([5, "80_sisterlamia_st03", 0, 0, 0, 0, 100, 100, 255, 0])
    ShowTextAttributes(["sisterlamia_fc1", 2, 0, 2])
    ShowText(["\\n<Solomi>"])
    ShowText(["Our Lamia tribe's leader is Queen Lamia."])
    ShowText(["And the leader of the Scylla tribe is Queen Scylla, but..."])
    ShowPicture([5, "80_cirquec_st31", 0, 0, 0, 0, 100, 100, 255, 0])
    ShowTextAttributes(["sisterlamia_fc1", 2, 0, 2])
    ShowText(["\\n<Solomi>"])
    ShowText(["Queen Lamia is originally a kind person."])
    ShowText(["She does not wish for a war with the Scylla tribe."])
    ShowPicture([5, "80_cirquec_st51", 0, 0, 0, 0, 100, 100, 255, 0])
    ShowTextAttributes(["sisterlamia_fc1", 2, 0, 2])
    ShowText(["\\n<Solomi>"])
    ShowText(["On the other hand, I've heard that Queen Scylla also has a conciliatory mindset."])
    ShowText(["This battle is one that neither queen truly desires."])
    ShowPicture([5, "80_sisterlamia_st03", 0, 0, 0, 0, 100, 100, 255, 0])
    ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["...I see, it's a common story."])
    ShowText(["However, they have been pushed by the militant factions within their tribes."])
    ShowTextAttributes(["sisterlamia_fc1", 2, 0, 2])
    ShowText(["\\n<Solomi>"])
    ShowText(["As expected of Lady Ilias, you are absolutely right."])
    ShowPicture([5, "80_jormungand_st01", 0, 0, 0, 0, 100, 100, 255, 0])
    ShowTextAttributes(["sisterlamia_fc1", 2, 0, 2])
    ShowText(["\\n<Solomi>"])
    ShowText(["The leader of the militant faction within the Lamia tribe is the snake monster noble, Jormungandr..."])
    ShowText(["The number two following Queen Lamia, she is on par with the queen in strength."])
    ShowTextAttributes(["sisterlamia_fc1", 2, 0, 2])
    ShowText(["\\n<Solomi>"])
    ShowText(["She is extremely belligerent and advocates for dominance through power..."])
    ShowText(["It was also she who greatly supported the war against the Scylla tribe."])
    ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["And many of the Lamia tribe agreed with Yormungand..."])
    ShowText(["Most monsters are savage and hot-blooded, so it makes sense."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["In such a situation, no matter how much one opposes the war..."])
    ShowText(["Queen Lamia has no choice but to start a war."])
    ShowPicture([5, "80_sisterlamia_st03", 0, 0, 0, 0, 100, 100, 255, 0])
    ShowTextAttributes(["sisterlamia_fc1", 2, 0, 2])
    ShowText(["\\n<Solomi>"])
    ShowText(["And the Scylla tribe's situation is quite similar to ours."])
    ShowTextAttributes(["sisterlamia_fc1", 2, 0, 2])
    ShowText(["\\n<Solomi>"])
    ShowText(["Queen Scylla is the top powerhouse of the Scylla tribe, but..."])
    ShowText(["She is intelligent and opposed to unnecessary battles, or so the story goes."])
    ShowPicture([5, "80_asmodeus_st01", 0, 0, 0, 0, 100, 100, 255, 0])
    ShowTextAttributes(["sisterlamia_fc1", 2, 0, 2])
    ShowText(["\\n<Solomi>"])
    ShowText(["However, the Scylla tribe also has a second-in-command who leads the main faction."])
    ShowText(["That would be the sea monster noble Asmodeus..."])
    ShowTextAttributes(["sisterlamia_fc1", 2, 0, 2])
    ShowText(["\\n<Solomi>"])
    ShowText(["Her strength is said to rival that of Queen Scylla."])
    ShowText(["Asmodeus's hardline stance on starting the war has overpowered the queen."])
    ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["The Scylla tribe's main faction has also pressured the moderates, hasn't it?"])
    ShowText(["Even the queen cannot ignore the largest internal faction, it seems."])
    ConditionalBranch([4, 34, 0])
      ShowTextAttributes(["micaelac_fc1", 0, 0, 2])
      ShowText(["\\n<Micaela-chan>"])
      ShowText(["If the main faction forcefully suppresses the moderates, internal conflict will arise..."])
      ShowText(["The judgment is that it's better to fight other tribes than to engage in a civil war."])
      Empty([])

    BranchEnd([])
    ShowPicture([5, "80_sisterlamia_st03", 0, 0, 0, 0, 100, 100, 255, 0])
    ShowTextAttributes(["sisterlamia_fc1", 2, 0, 2])
    ShowText(["\\n<Solomi>"])
    ShowText(["Thus, the war between the Lamia and Scylla has begun."])
    ShowText(["I want to stop this battle no matter what..."])
    ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["A political situation where even the queen's intentions are obstructed by factional logic..."])
    ShowText(["What do you plan to do as an individual?"])
    ShowTextAttributes(["sisterlamia_fc1", 1, 0, 2])
    ShowText(["\\n<Solomi>"])
    ShowText(["I believed that if I relied on the Goddess, miracles would happen."])
    ShowText(["And my prayers were answered, as Lady Ilias descended!"])
    ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["To try to resolve things through prayer and miracles..."])
    ShowText(["It's the harm of faith that has produced such foolish people who stop thinking."])
    ShowTextAttributes(["stein_fc2", 0, 0, 2])
    ShowText(["\\n<Promestein>"])
    ShowText(["What are you saying now..."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["But I can understand the desire to stop the fighting."])
    ShowText(["Lady Ilias, can you please help us...?"])
    ConditionalBranch([4, 538, 0])
      ShowTextAttributes(["heinrich_fc1", 7, 0, 2])
      ShowText(["\\n<Heinrich>"])
      ShowText(["I ask this as well."])
      ShowText(["Is there no way to mediate from a third-party perspective?"])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["Really, it can't be helped..."])
    ShowText(["It annoys me that I am being taken lightly."])
    ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["...Very well, I shall lend a hand."])
    ShowText(["I will put an end to this pointless conflict with my power."])
    ShowPicture([5, "80_sisterlamia_st01", 0, 0, 0, 0, 100, 100, 255, 0])
    ShowTextAttributes(["sisterlamia_fc1", 0, 0, 2])
    ShowText(["\\n<Solomi>"])
    ShowText(["As expected of Lady Ilias! Thank you!"])
    ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["However, it seems that only weak monsters remain in this village."])
    ShowText(["Where have the queens and the strong ones gone?"])
    ShowTextAttributes(["sisterlamia_fc1", 0, 0, 2])
    ShowText(["\\n<Solomi>"])
    ShowText(["Queen Lamia has headed to the Gold Volcano Cave."])
    ShowText(["You plan to borrow the power of the fire spirit to gain an advantage in the battle."])
    ShowTextAttributes(["sisterlamia_fc1", 0, 0, 2])
    ShowText(["\\n<Solomi>"])
    ShowText(["In response, the Queen Scylla is at the Water Spirit's Spring..."])
    ShowText(["It seems she is plotting to gain the power of the water spirit."])
    ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["Both Queen Lamia and Queen Scylla,"])
    ShowText(["Did they go to seek the power of the spirits...?"])
    ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["If either or both of them gain the power of the spirits, it will be troublesome."])
    ShowText(["Let's head out to stop them right away!"])
    ConditionalBranch([4, 397, 0])
      ShowTextAttributes(["shion_fc1", 3, 0, 2])
      ShowText(["\\n<Zion>"])
      ShowText(["Haha, it looks like we're going to smash both of them!"])
      ShowText(["That sounds the most entertaining!"])
      ConditionalBranch([4, 401, 0])
        ShowTextAttributes(["gnosis_fc1", 0, 0, 2])
        ShowText(["\\n<Gnosis>"])
        ShowText(["The main objective is to prevent the queens from gaining the power of the spirits."])
        ShowText(["I strongly recommend avoiding a full-scale clash..."])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["Queen Lamia is at the Gold Volcano..."])
    ShowText(["Queen Scylla was at the Spring of Water."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The Gold Volcano is west of Grangold Castle."])
    ShowText(["It's a huge volcanic cave in the lava zone."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The Water Spirit's Spring was known as Undine's Spring in our world."])
    ShowText(["It's a quiet spring located northwest of this village."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["If either gains the power of the spirits, ending the war will be the least of our worries."])
    ShowText(["We must stop the queens at both the Golde Volcano and the Water Spirit's Spring――"])
    ErasePicture([5])
    ControlVariables([1158, 1158, 0, 0, 2])
    ExitEventProcessing([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 12
Name = "EV012"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 13
Name = "EV013"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 14
Name = "EV014"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 15
Name = "EV015"

  Page 0
    ConditionalBranch([1, 1158, 0, 4, 2])
      ShowTextAttributes(["lamia_fc1", 0, 0, 2])
      ShowText(["\\n<Lamia>"])
      ShowText(["Due to the dark contract, combat activities around this spring are prohibited."])
      ShowText(["Well, there aren't any attacking monsters here right now..."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1158, 0, 5, 1])
      ShowTextAttributes(["lamia_fc1", 2, 0, 2])
      ShowText(["\\n<Lamia>"])
      ShowText(["Your Majesty, both of them were crying."])
      ShowText(["The tyrannical Goddess is truly something else..."])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 16
Name = "EV016"

  Page 0
    ConditionalBranch([1, 1158, 0, 4, 2])
      ShowTextAttributes(["scylla_fc1", 0, 0, 2])
      ShowText(["\\n<Scylla>"])
      ShowText(["The current Queen Scylla is a rare breed mixed with the blood of sea-dwelling species."])
      ShowText(["She possesses the power of the lord of the deep sea, making her the strongest queen in history."])
      ShowTextAttributes(["scylla_fc1", 2, 0, 2])
      ShowText(["\\n<Scylla>"])
      ShowText(["Despite that, she is a very gentle and kind person."])
      ShowText(["Even though she does not wish for war, how did it come to this..."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1158, 0, 5, 1])
      ShowTextAttributes(["scylla_fc1", 2, 0, 2])
      ShowText(["\\n<Scylla>"])
      ShowText(["To defeat both the queen and Asmodeus..."])
      ShowText(["You all are incredibly strong."])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 17
Name = "EV017"

  Page 0
    ConditionalBranch([1, 1158, 0, 4, 2])
      ShowTextAttributes(["lamiad_fc1", 0, 0, 2])
      ShowText(["\\n<Monster Lamia>"])
      ShowText(["Queen Lamia is of the lineage of the priestess Lamia."])
      ShowText(["That's why she is unusually attuned to healing powers among Lamias."])
      ShowTextAttributes(["lamiad_fc1", 0, 0, 2])
      ShowText(["\\n<Monster Lamia>"])
      ShowText(["She is called the Holy Mother, very strong and kind..."])
      ShowText(["But in this situation, she often faces opposition from the warmongers."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1158, 0, 5, 1])
      ShowTextAttributes(["lamiad_fc1", 2, 0, 2])
      ShowText(["\\n<Monster Lamia>"])
      ShowText(["Both queens have fallen under the Goddess's command."])
      ShowText(["I wonder what kind of terrifying punishment was inflicted..."])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 18
Name = "EV018"

  Page 0
    ConditionalBranch([1, 1158, 0, 4, 2])
      ShowTextAttributes(["scyllad_fc1", 0, 0, 2])
      ShowText(["\\n<Monster Scylla>"])
      ShowText(["The sea monster noble Asmodeus and the serpent noble Yormungand..."])
      ShowText(["As high-ranking monster nobles, they can enter the innermost part of the Dark Goddess Castle."])
      ShowTextAttributes(["scyllad_fc1", 0, 0, 2])
      ShowText(["\\n<Monster Scylla>"])
      ShowText(["Their strength is well-known."])
      ShowText(["Both are said to be on par with the queens in combat ability..."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1158, 0, 5, 1])
      ShowTextAttributes(["scyllad_fc1", 0, 0, 2])
      ShowText(["\\n<Monster Scylla>"])
      ShowText(["The warmongers are still around, but..."])
      ShowText(["They are sneaking around the village out of fear of the Goddess's retaliation."])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 19
Name = "EV019"

  Page 0
    ConditionalBranch([1, 1158, 0, 4, 2])
      ShowTextAttributes(["alraune_fc1", 0, 0, 2])
      ShowText(["\\n<Alraune>"])
      ShowText(["The Lamia and Scylla have been fighting in this village for a long time."])
      ShowText(["Both are slithering around; they should just get along..."])
      ShowTextAttributes(["alraune_fc1", 0, 0, 2])
      ShowText(["\\n<Alraune>"])
      ShowText(["Huh, the relationship between the Plant tribe and the Insect tribe?"])
      ShowText(["They're not really hostile towards each other..."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1158, 0, 5, 1])
      ShowTextAttributes(["alraune_fc1", 2, 0, 2])
      ShowText(["\\n<Alraune>"])
      ShowText(["It's best when everyone gets along, isn't it...?"])
      ShowText(["I wish the whole world could be at peace like this."])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 20
Name = "EV020"

  Page 0
    ConditionalBranch([1, 1158, 0, 4, 2])
      ShowTextAttributes(["suzumebati_fc1", 0, 0, 2])
      ShowText(["\\n<Hornet Girl>"])
      ShowText(["The war of snakes and tentacles, so unreasonable..."])
      ShowText(["It's a big village, so it would be nice if they could share."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1158, 0, 5, 1])
      ShowTextAttributes(["suzumebati_fc1", 0, 0, 2])
      ShowText(["\\n<Hornet Girl>"])
      ShowText(["The war is over..."])
      ShowText(["This village belongs to everyone."])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 21
Name = "EV021"

  Page 0
    ConditionalBranch([1, 1158, 0, 4, 2])
      ShowTextAttributes(["lamia_fc1", 2, 0, 2])
      ShowText(["\\n<Lamia>"])
      ShowText(["I'm one of the weaker Lamias..."])
      ShowText(["I can't really keep up with the war stuff."])
      ShowTextAttributes(["lamia_fc1", 2, 0, 2])
      ShowText(["\\n<Lamia>"])
      ShowText(["In reality, most lamias don't wish for war at all."])
      ShowText(["I don't know about the upper echelons who are keen on hegemony, though..."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1158, 0, 5, 1])
      ShowTextAttributes(["lamia_fc1", 2, 0, 2])
      ShowText(["\\n<Lamia>"])
      ShowText(["Hya, Goddess Ilias!?"])
      ShowText(["Please stop, don't tear me apart!!"])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 22
Name = "EV022"

  Page 0
    ConditionalBranch([1, 1158, 0, 4, 2])
      ShowTextAttributes(["scylla_fc1", 2, 0, 2])
      ShowText(["\\n<Scylla>"])
      ShowText(["Even though there's a situation where the angelic army is invading the monster realm..."])
      ShowText(["Is this really the time to be fighting among monsters?"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1158, 0, 5, 1])
      ShowTextAttributes(["scylla_fc1", 2, 0, 2])
      ShowText(["\\n<Scylla>"])
      ShowText(["Even if the chaos in this village settles, the Apocalypse won't end."])
      ShowText(["If the Goddess and the Dark Goddess clash, just how much of the world will be destroyed..."])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 23
Name = "EV023"

  Page 0
    ConditionalBranch([1, 1158, 0, 4, 2])
      ShowTextAttributes(["saboten_fc1", 0, 0, 2])
      ShowText(["\\n<Cactus Girl>"])
      ShowText(["You should take what these folks say with a grain of salt."])
      ShowText(["Only the moderates can't leave the area around the spring..."])
      ShowTextAttributes(["saboten_fc1", 0, 0, 2])
      ShowText(["\\n<Cactus Girl>"])
      ShowText(["The warmongers have gone to the spirits with the queens."])
      ShowText(["There are quite a few powerful ones, so please be careful."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1158, 0, 5, 1])
      ShowTextAttributes(["saboten_fc1", 2, 0, 2])
      ShowText(["\\n<Cactus Girl>"])
      ShowText(["Oh, has the war ended?"])
      ShowText(["If both sides had wiped each other out, it could have been the Plant tribe's time to shine..."])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 24
Name = "EV024"

  Page 0
    ConditionalBranch([1, 1158, 0, 4, 2])
      ShowTextAttributes(["dryad_fc1", 6, 0, 2])
      ShowText(["\\n<Dryad>"])
      ShowText(["It's not something you can just say is a fire on the other side."])
      ShowText(["I was once caught up in a fight and nearly swallowed by a Lamia..."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1158, 0, 5, 1])
      ShowTextAttributes(["dryad_fc1", 6, 0, 2])
      ShowText(["\\n<Dryad>"])
      ShowText(["Both Jormungandr and Asmodeus..."])
      ShowText(["It's fine to keep them locked up in the angel's prison forever."])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 25
Name = "EV025"

  Page 0
    ConditionalBranch([1, 1158, 0, 4, 2])
      ShowTextAttributes(["e_scylla_fc1", 0, 0, 2])
      ShowText(["\\n<Elder Scylla>"])
      ShowText(["I wonder what Asmodeus is so worked up about..."])
      ShowText(["After all, we thrive best in damp places."])
      ShowTextAttributes(["e_scylla_fc1", 0, 0, 2])
      ShowText(["\\n<Elder Scylla>"])
      ShowText(["We might as well give this forest to the Lamias."])
      ShowText(["Fighting is just foolish..."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1158, 0, 5, 1])
      ShowTextAttributes(["e_scylla_fc1", 0, 0, 2])
      ShowText(["\\n<Elder Scylla>"])
      ShowText(["Actually, I want to join a pirate crew."])
      ShowText(["I wonder if the Roza Pirate Crew is accepting new members...?"])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 26
Name = "EV026"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([4058, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 27
Name = "EV027"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([70, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 28
Name = "EV028"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([28, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 29
Name = "EV029"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeArmor([1253, 0, 0, 1, false])
    Empty([])

  Page 1
    Empty([])

CommonEvent 30
Name = "EV030"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([271, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 31
Name = "EV031"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeArmor([389, 0, 0, 1, false])
    Empty([])

  Page 1
    Empty([])

CommonEvent 32
Name = "EV032"

  Page 0
    ConditionalBranch([12, "unlock_level < 3"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["The chest is locked..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([769, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 34
Name = "EV034"

  Page 0
    ShowTextAttributes(["s_mermaid_fc1", 0, 0, 2])
    ShowText(["\\n<Merchant Mermaid>"])
    ShowText(["I'm the all-purpose merchant familiar with Plansect."])
    ShowText(["I have some good Gems!"])
    ShowChoices([["Go shopping", "Request gem processing", "No need"], 3])
    When([0, "買い物をする"])
      ShopProcessing([0, 3, 0, 0, false])
      ShopItem([0, 4, 0, 0])
      ShopItem([0, 7, 0, 0])
      ShopItem([0, 11, 0, 0])
      ShopItem([0, 22, 0, 0])
      ShopItem([0, 23, 0, 0])
      ShopItem([0, 35, 0, 0])
      ShopItem([0, 102, 0, 0])
      ShopItem([0, 109, 0, 0])
      ShopItem([0, 110, 0, 0])
      ShopItem([0, 65, 0, 0])
      ShopItem([0, 69, 0, 0])
      ShopItem([0, 73, 0, 0])
      ShopItem([2, 4063, 0, 0])
      ShopItem([2, 4101, 0, 0])
      ShopItem([0, 2455, 0, 0])
      ShopItem([0, 2460, 0, 0])
      ShopItem([0, 3658, 0, 0])
      ShopItem([0, 4034, 0, 0])
      ShopItem([0, 4040, 0, 0])
      ShopItem([0, 3442, 0, 0])
      Empty([])

    When([1, "秘石の加工を頼む"])
      Script(["call_synthesize(80)"])
      Empty([])

    When([2, "用はない"])
      Empty([])

    ChoicesEnd([])
    Empty([])
